Bill is a Designer & Creator based in the rustic wilderness west of Seattle, in a town called Poulsbo. 

His design skills and accomplishments run the gamut from product to graphic, interactive to experience, and beyond.
He asks thoughtful questions, makes decisions, invents games, keeps the peace, and helps start-ups get acquired for $2.5b.
Hand drawn portrait of Bill with a logo over his face.

Game Designer & Publisher

The Bill Press
2023 – Current

In early 2024 The Bill Press launched a successful Kickstarter campaign for Itamae San: the Sushi Game. Bill utilized all his career skills in its concept, design, and fundraising. Itamae San is now in production and expected to ship in time for the holidays.

Principal Product Designer

BILL
2021 – 2024

After Divvy’s acquisition, Bill architected a new design system, transitioning from React Native to parallel native libraries for iOS and Android. He defined foundational elements like color and typography for both mobile and web, lead the mobile design system’s development, and directed a growing mobile design team, leading to the launch of a new mobile app in late 2023.

Mobile Experience Architect

Divvy
2018 – 2021

Bill joined Divvy as product designer #3 and quickly gravitated toward the mobile app, overhauling the entire thing, building a powerful, flexible design system alongside an incredible mobile engineering team. As Divvy scaled, he trained and directed the mobile work of more than a dozen designers. He shipped many features over the course of 4 years and saw Divvy acquired in 2021 for $2.5 billion.

Senior Product Designer

Instructure
2017 – 2018

Bill spent a year and a half working on Bridge, a learning management system for the corporate world. He worked with squads designing responsive web app experiences that included publishing tools, progress tracking, people management, insights, reports and infographics. His focus was on consistency and accessibility day-to-day.

Art Director

EKR
2014

For 5 wild months Bill returned to his brand design roots and art-directed a number of websites tailored to host frequently-changing content, emphasizing smooth, intuitive experiences for content creators.

User Experience Designer

The Church of Jesus Christ of Latter-day Saints
2013 – 2017

Bill cut his UX teeth designing products for people who were not members of the LDS church, but had an interest in learning more. He directed user interviews, created personas, wired up interactive prototypes, designed icon families, and generated metaphors and analogies for everything.

Motion Designer

Local Projects
2012

Bill spent a year in NYC animating various infographics and videos for the 9/11 Memorial Museum in NYC.